Free Ebook Warhammer RPG Thousand Thrones (Warhammer Fantasy Roleplay)
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Warhammer RPG Thousand Thrones (Warhammer Fantasy Roleplay)
Free Ebook Warhammer RPG Thousand Thrones (Warhammer Fantasy Roleplay)
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Product details
Series: Warhammer Fantasy Roleplay
Paperback: 256 pages
Publisher: Fantasy Flight Games (May 20, 2008)
Language: English
ISBN-10: 1844164349
ISBN-13: 978-1844164349
Product Dimensions:
8.5 x 0.6 x 10.9 inches
Shipping Weight: 2.2 pounds
Average Customer Review:
3.0 out of 5 stars
4 customer reviews
Amazon Best Sellers Rank:
#3,659,280 in Books (See Top 100 in Books)
There are a lot of things in this book that are totally unrealistic. For example, they expect your PC's to be on their third career after 1800 xp. If you have played or GM'd WFRP II before, you should realize how far fetched this is. This is one example of how large the errors are in this book though.I'm not sure if the people who wrote this expect the players to not get all the information available, or if they are supposed to act as if they didn't get the info in the first place. Maybe it's because their players act totally different from my players and myself when I play. The reason I say this is because while they give information for different scenarios depending on what the PC's do, they give no information for some obvious directions as if no one would ever think of doing the obvious. Also they act as if all parties will have someone who can read and no parties use missile weapons. Just strange IMO.If you modify the enemies (and unfortunately a lot of the plot as well) you could use this book for PC's that have already finished the "Paths of the Damned" campaign. Personally I would never use this book as is, and definitely not as is for first career PC's. For example, first career players with 4 people helping them fighting against 1 Blood Dragon Vampire, 8 Strigoi Vampires and 8 Zombies. Here's the kicker though, the Vampires are holding back because they really don't want to kill anyone. As I said, a lot of modifications will be needed on your part to make things make sense.If you and your group like to make up new PC's and watch them get mutated, diseased and die, this would be a fun book for you as is.Another thing that really bothered me is that this book expects you to reward your players with experience points for failing their will power rolls and losing free will of their characters and even more XP for defending the mutant they should be trying to kill.It is possible to cut this book up and use one or some of the chapters as stand alone adventures with minor modifications if this is what you are looking for. Now that the price has dropped to almost half of what it was originally, it's almost worth it. Again, IMO.
I think the comment about the campaign needing work to be runable, is very accurate. However, there is a lot here, so to me it's worth picking up the PDF to run it.That being said, the many authors show in this, and you will get tired of seeing inconsistencies and errors within it.
This was a big dissapointment.When i got the book is was happy with its size. But then I began to prepare the campaign for the my roleplay party. I got more and more dissapointed.The story is written by different writers and it shows.The story is a bit too far fetched. I know it is fantasy, but it is clearly done to get length in to the story. So you get connections wich are not realy connected. All the vampire clans are brougth in to the campaign. There are chaos cults and other non aligned parties. It is just too much.Then there are loose ends to deal with. For example suddenly the players should know some facts, but there is know way they could have found out since there is no reference in earlier parts. As Gm you will just have to find a loop for this.I stopped preparing it and grapped an old WRFP version 1 campaing I still had and modified it to play with version 2.
I am so glad they are still supporting WFRP. I am curious to see what they do with the 3rd edition
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